Frozen Hell, The Gift of Suss, Part 2

Having beaten off the chickensaurs, the surviving cavemen raced for the next room. As they entered, they felt the world shift again...the prehistoric jungle faded, replaced by rolling green hills and forests. Entering the room, they found cots with wooden chests at the end, pegs on the wall and green cloaks upon the pegs. Inside the chests were green cloths, but far too small for brawny cave women and men! But the cloaks looked stylish! Looking out a window on the far side of the room, one of the cavefolk spotted something big and winged fly overhead.
The group left and walked back to the room on the opposite side of the "village green". As shifting took place again and they were back in the prehistoric jungle, several vomiting! A howl of chickensaurs - reinforced by friends - inspired the party to run back to "fantasyland". After recovering from the terror pee or pooping, the party tried the wooden door opposite the cot and chest room. Inside was a princess room. Barry the Brewer looted the jewelry-box (important for later...) while another looked out the window at what to a caveman was an idyllic scene, at least until he opened the window and was ravaged by a flock of evil blackbirds! After shutting the window and killing the birds (a few more blackbirds and TPK!) AND rolling over all the dead characters, the group progressed down the hall of the Gift of Suss. 

  As they crossed into what (from the near side looked like a medieval living room/librarythe world shifted again and the party found themselves in a cyclopean ruin, surrounded by monolithic green blocks and hip deep in green sea water. Moving between a pair of green monoliths they entered a chamber of massive blocks coated in glowing green and amber runes. Most of the party tried their luck at touching these - most to their loss of sanity (Personality), Life (hit points), and sense. A lucky few felt suddenly 'rewarded' with a little insight into the terror and ways of the universe. 

Leaving and passing further into the strange seascape, they beheld the massive piled ruins of an eons old city. Towering above them ona green-basalt throne was an immense being, part man, part dragon, part cephalopod, sleeping or dead. One of the character, inspired by recent madness threw himself to the ground and dedicated himself to Dread Cthulhu, High Priest of the Old Ones. A silent, ACCEPTED, echoed through the caveman's primitive mind as his body and soul reshaped to suit his Master's dreaming will. Collectively, the cavemen (including the new Priest of Cthulhu) moved forward, and were warped into a new reality. In a massive thrown room, upon a throne, lesser than that of Cthulhu, but still awe-inspiring was a bronze giant of a jet black haired muscled man. Surrounding the powerful king was a dozen or so robed advisors and red lacquered armored soldiers...all human until the party fully emerged into the world...then half of the humans were revealed as snakemen! The king and surviving humans began to battle the now revealed snake-people!  Faulkner, Kult Leader of Cthulhu chose to strut his newfound stuff, and shouted, "Begon!" and using his harpoon (Faulkner was a caveman fisherman) ripped the fabric of reality and revealed the interior of a starship. At a central captain's chair a red light was blinking...the Priest of Cthulhu strode forth and smashed his fist down upon the bright red button!

The world breaks and twists. Dark agony lances in the cavemen's brains as realities separate – the pain is unbearable, and, mercifully, they all sink into darkness. When they awake, the cavepeople are back in a home-like cave, low-ceilinged, but marked with ages of cave paintings – aurochs, red deer, and mighty mammoths, as well as human hunters and the prints of hands marked by blown red and yellow ochre. A winding tunnel leads out from this chamber, but they tell by the freshness of the air that it cannot be far to the sunlit world. 

Emerging, they find themselves on a rolling plain of winter dead grass. It is cold, the smell of snow is on the wind. They move away from the cave along to a well worn path. In the distance there is a village. They head that way along the path. Outside of the village is a lonely series of old stone and moss covered artifaces (a cemetary). Moving past this they encounter a sign before the small village. Somehow, they are able to read the sign naming the village...

Suss

Comments

ravencrowking said…
Thank you for running this, and taking the time to write about it!

I hope you and yours had fun!

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