Chapter II: Warp Riders
I tried to catch all of the action, but really this is just a summary from memory. We used to have one player make notes, and kinda fell out of the habit. May have to resurrect that role as I know that I have missed some pretty funny events (that just seem to pop-up in tabletop rpgs).
Cast
Z – young feral world hitwoman
Trantor the Bald – Old, bald, psyker
Red – Ex-Catachan (feral world) Imperial Guardsman
Littilus – Imperial psyker
Barbosa – Cultist of the God-Emporah!
After the events on Sepherus Secundus, our recruits reboarded
the Brazen Sky to continue their journey.
They were greated by Helias, the Armswoman Militant of the Brazen Sky.
Helias made sure first that there are no stowaways amongst you, and that you
are who you say that you are. In the background you notice that Captain Soloman
Kaine has taken advantage of the unexpected stop to load up on some of the ore
that Sepherus Secondus is known for…commerce moves on.
The second reason that Armswoman Helias is there is to lock
psykic restraint helmets (ie tin hats) on both Trantor and Littilus. She
explains that during warp travel, unprotected psykers draw deamons to them like
moths to a flame. She notes that will happen anyway with souls of mortals
travelling the warp, but that psykers will attract “bigger moths”.
Transition to Warp was fun…a feeling like being turned
inside out, upside down, and a few organs removed, and a few new ones added. A
few of you throw up violently, and can now guess where that interesting odor in
your cabin is from.
All progresses well for a few days, until…Z’s feral
instincts warn her as she lay sleeping of danger close. Slowly her hand
caresses her bedtime companion, her monosword. Opening her eyes she sees what
looks like a screaming human face and clawed hands pushing against a plastic
sheeting! The killer instantly brings her sword out, shredding her sheets and
bursting the image into ectoplasm, covering her in space goo…
Meanwhile…Red is scrounging the halls of the ship looking
for a midnight snack. He’s thinking of a ham sandwich, when he hears something
scraping along both sides of the corridor behind him. Hand gripping his knife,
he spins and sees nothing in the hall, but does see that both sides of the hall
have long clawed rents ripped in the durosteel walls.
Meanwhile…Barbosa is supplicating before the Holy Flame,
repeatedly burning his hands on a pair of prayer candles. Suddenly, a breeze
blows out both candles. Barbosa turns in Rightous Fury to see a massive blood
red horned demon, at least 7 feet tall and hunched over at that. Barbosa spins to confront the Bloodthirster
with only the Fury of the Emporah!, when the door to the cabin flies open and
Armswoman Helias and three guards blast the creature with las weapons. Instead
of fighting, the creature bursts like a bag, spilling ectoplasm all over the
floor…only adding to the smell.
The Armswoman begins yelling into a comm jack at someone
named Mechanicus about getting a Geller Field stable or getting a size a
powerboot in a very uncomfortable place.
The next night, the Acolytes get to dine with Captain
Soloman and find out that the Geller Field, which protects the ship from Demons
in the Warp had malfunctioned a bit. The
Captain sums it up simply as, It
happens.
Two weeks later, the Brazen Sky enters transitions back into
real space (more turning inside out/vomiting) and there is another week’s
travel as the Brazen Sky moves through system to orbit Scintilla. By that time
you are all more than ready to leave. When the day comes, the group gathers in
the hanger of the Brazen Sky and is loaded, three per, into the back seats of
cargo haulers. These craft are not like the Aquilla shuttle that you landed on
Sepherus Secundus in. These haulers are a cockpit bubble, a long frame which is
loaded with removable cargo connex’s, and in the rear massive thrust engines.
You have to climb a ladder to the bubble and climb in behind a pilot and
copilot into a bench seat.
Some of the Acolytes get concerned as you enter the
atmosphere as every other time you were in the back of a shuttle, not the bubble
provides a realtime view of the entire event. After descending through the
atmosphere you flay along with four other haulers (which break off to the
commercial port. The acolytes take a route past the 10,000 meter high Imperial
Sector Governers Palace and on through a hundred miles of Sibilleius Hive
finally landing at the Tricorn, the home of the Calaxis Sector’s Inquisition.
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