Dungeon Crawl Classics - Old West Style!

My first effort as part of DCC's Road Crew 2016 was ALSO a Black Powder Black Magic funnel! (Creepy Minds thinking alike - see James August Walls own detailed write up). I was definitely influence by having a nice collection of 25mm western minis and a number of old west miniature buildings...

My scenario was based on the old Boot Hill rulebook scenario the Battle of Coffeyville. In the original, the Dalton gang was robbing two town banks at once and the townsfolk were trying to gun them down. Since this is DCC, the Darlton gang also had employed a necromancer as a diversion in exchange for some of the "ghost rock" in one of the banks. The Daltons were all 1st or 2nd level warriors and only had to make it out of the bank for the necromancer to bring on his zombie army at the other end of town (ie Boot Hill). 

To add some spice for the players, each player's four zero levels represented a group in the town; sheriff and deputies, town drunks, Mexican cowboys, Italian tourists, Marshall's, farmers, cattlemen, and...a Chinese Tong. (That last one would come back to haunt me.)  Each group had some "secondary" objectives which would interfere with or outright conflict with other town groups, just for fun and in case someone got some incredible rolls while fighting the Daltons and Necromancer.


The Peaceful Town of Coffeyville…






















In Play – Things started out well for the Darltons, they shot their way out of the banks and started making for the table edge…and then the Chinese Firework Maker happened. A perfect toss of a stick of dynamite did this to the first group of Darltons…and later, just for kicks, the bank.


While the other group got wedged between “the Marshalls” and “the Hunters” in a long slow mutual annihilation battle on the far side of town…
At the point the Necromancer arrived at Boot Hill, he spotted two unscathed groups of Mexican vaqueros (8 total with pistols colorful outfits and just looking for a fight). Deciding on the better side of valour, the wizard ran for it.

This is where the game got interesting. With no more Darltons to kill, the townsfolk turned on each other! Remember those “other” objectives I mentioned?

The Drunks tried to steal all the whiskey, the vaqueros decided to rob the hardware store and saloon, the Tong looted the dead Darltons of money and settled a score with the Laundry owner, the laundry owner settled a score with the sheriff, and for good measure, an Indian Raiding party showed up to scalp the farmers.
As some author once said, its not the West as it was, but as it SHOULD have been!
Favorite Image:



The last living drunk, down to one hit point (we started using rubber bands to indicate how many hits each figure had taken), tears out of town in the beer key wagon with the saloon’s whiskey (the green chip) as the player of the Town Sheriff/Deputies looks on in helpless disgust!




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